Thursday, October 15, 2009

A MOST DANGEROUS GAME

THE MOST DANGEROUS GAME


-BOTH SIDES HAVE SIX THINGS
-ALL MEMBERS OR SELECT MEMBERS HAVE THEIR DIGITAL CAMERAS WITH WHICH THEY WILL ‘RECORD’ THEIR ‘PROCESS OR PRODUCT’.
-THE INDIVIDUAL WILL CHOSE TO EITHER ‘WITNESS OR EXPRESS’ WITHIN THE GAME.
-THE TWO SIDES WILL MAKE A COLLECTIVE DOCUMENT OF THE EXPERIENCE. IS THIS REALL ‘ZERO-SUM’?
-AN INDIVIDUAL CAN DECIDE TO MAKE A ‘ROUGE DOCUMENT’ AND WINNER TAKES ALL.
-WITH THESE SIX THINGS YOU CAN EITHER WITNESS OR EXPRESS.
-THEY PLACE THEM WITH A MAP FOR THE OTHER SIDE.
-THEY GIVE INSTRUCTIONS ON HOW TO FIND THEM.
-EACH OF THE SIX THNGS IS A GOAL…BUT EACH OF THE SIX THINGS COULD BE A PROCESS…ONLY THE PROFESSOR KNOWS.
-THEY TELL THEM WHAT TO FEEL, DO, THINK, AND NARRATE ONCE THEY FIND THEM.
-THERE IS A TIME GOAL WITHIN THE HOUR.
-THIS IS A COMBINATION OF TREASURE HUNT AND CAPTURE THE FLAG. OR MAYBE IT ISN’T. EACH TEAM WILL LEAVE ONE MEMBER AT THE ‘TREASURE’. THERE YOU WILL HAVE THEM TELL A LINE OR RIDDLE FROM THE BOOK.
-YOU MUST KEEP THE PROFESSOR AMUSED FROM THE TEXTS AND PROGRESS ON HIS CELLPHONE.
-ALL ARE ACCOUNTED FOR WITH THE TWO SIDES.
-THERE WILL BE ONE SIDE WINNING.
-AT ANY TIME ANY INDIVIDUAL CAN GO ROGUE…. AND WIN. MAKING ALL LOSE.
-BOTH SIDES SWITCH AND TRY TO FIND THE OTHER ‘TREASURE HUNT’.
-USE CELL PHONES, DIGITAL CAMERA, AND ANY OTHER RECORDING DEVICE TO ‘WITNESS’ THE EXPERIENCE.
-THE SIDES SWITCH AND FIND THE LANDMARKS OF THE OTHER.
-THEY WRITE ‘POETIC’ ACCOUNTS OF WHAT THEY FIND.
-AT ANY TIME EITHER OF THE TWO SIDES OR ANY ROGUE CAN SEND THE PROFESSOR AND ACCOUNT OF WHAT THEY ARE DOING…. TO BE JUDGED AESTHETICALLY.
-YOU WILL RACE AGAINST TIME.
-YOU WILL HAVE TWO BOOKS WITH YOU TO CONTRIBUTE TO THE GAME.
-YOU WILL WRAP UP THE MEDIA, MAKE A PDF OR FILM WITH TEXT ABOUT IT OVER NIGHT AS IF YOU ARE DEFUSING A BOMB. YOU WILL SEND IT TO THE PROFESSOR TO JUDGE.

-I WILL GIVE ONLY ONE A FOR THE DAY.

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